Its fantastic and some of the ways in which its gameplay and story work together is fantastic. The art direction of SG has always been superb, but I feel like Pyre is where it most shines. Very unique structure they tried something new and it worked better than it had any right to. Pyre is the only one I haven’t finished, and I miss it. The gameplay though is sublime and it’s a shame there wasn’t at least a horde mode, or some other way to engage with the combat outside of going through the story over and over again. A lot of dropped threads, McGuffins, and contrivances to circumvent damning plot holes. But the main plot is a contrived, convoluted mess that’s mostly nonsense. It’s my favorite of SG’s stable, but an amazing story? The subplot about a girl and her sword is what’s good about the story, and it’s beautiful. Gotta disagree with you about transistor. I like how subversive the ending is to traditional game endings and their mechanics. Works well for a game as elegantly understated as bastion. I think bastion has a great narrative structure, kinda novel in its approach. I could not recommend enough any of the others in their lineup. The only dev group that’s an instant buy for me whenever they put out new games. I think all of SG’s games are absolute bangers. Came here to say more or less the same thing.
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