Meaning Close Weapon Mastery and bashing stacks, since one replaces the 1d3/1d4/1d6 (medium) shield base damage and the other is a magic effect increasing the damage die size of shield bash attacks. Basically as if the base damage listed in the weapons table had the addendum "or the unarmed strike damage listed for a brawler of your level -4". This ability does not affect any other aspect of the weapon.So RAW (unless there's been a very recent errata), a close weapon used with Close Weapon Mastery is still a weapon of it's type, and any and all properties and magic abilities normally applicable to it still applies. Otherwise, a brawler would for example be able to use strong jaw to increase the damage of close weapons, and a tiefling with oversized limbs arguably wouldn't benefit from being able to wield large weapons when using the feature. Also, at 5th and 8th level, a regular shield would be doing 1d8 and 1d10 damage.? The base damage of a medium bashing heavy shield is not 1d8, it's 1d4, as listed in the weapons table. Or more accurately, you may want it before 12th level but not after. You actually don't want Bashing, as all that does is delay when your damage increases. But bouncing with a single shield is pretty horrible when fighting in larger areas against spread out enemies, not to mention that it's impossible to combine with shield AoOs triggered during your full attack (which for example a thrown Maelstrom + Greater Trip + Wolf Trip can generate). That might not be RAW though.I'm not sure, but IIRC the bouncing is compatible with Flurry by courtesy of being a full attack. We always treated the shield bouncing shenanigans as compatible with Flurry, so a second shield wouldn't do much. Hence in order to Flurry without any penalties, you need to attack with two shields (or more). Shield Master does remove the penalties from shield attacks (only), but also requires you to wield "another weapon". I assume the benefits come down to range shield throwing somehow? Brawler's Flurry doesn't require two separate weapons, but neither does it remove TWF attack penalties. I've always thought of the Shield Champion as less likely to dual wield two shields because Brawler's Flurry doesn't require two separate weapons to be used, so you can get Shield Champion's full TWF'ing full attack without penalty, where a normal TWF build would benefit from it. Here's some inspiration and tips on build combos! () Thanks for the tips good to know that Captain America wouldn't really be that much better off if he had a second shield.Oh, but Captain Andoran certainly would, and he's way cooler! :smalltongue: Not for increasing his AC though, but for being able to attack (and trip/move/bull rush/scare/AoO) more enemies per turn. But throwing shields are on the other hand nothing but fantasy "cheese" AFAIK, at least if we're talking about anything larger than perhaps a very small buckler. (Though you could certainly make a good and unusually flexible damage-focused dual-wielding Shield Champion build as well, considering the huge base weapon damage die size the brawler and the cheap bashing magic ability can give the shields).Īnd if it matters, dual-wielding shields is even a RL thing, and there is at least one known martial art style/technique developed specifically for it (). This can even allow for a Paizo-only martial build that doesn't have to focus on damage in order to be highly effective during several levels, which is otherwise virtually impossible without 3rd party stuff. It opens for highly unique and fun tactical combos, based for example on the Shield Champion brawler's 7th level "ranged combat maneuver as if melee" and the awesome Maelstrom Shield with it's free frip. It's different in flavor (a good thing IMO) and, perhaps more importantly, can actually turn a non-caster PC into a versatile switch-hit controller. That could be made to work for the Brawler, to a certain extend, but in both cases, on paper and cheese are closely related, so don't expect to find a gm that greenlights it.Why not? I'm a DM and I certainly wouldn't houserule against it. On paper, dual-wielding shields make sense, especially for the fighter.I'd say it makes a lot more sense for the Shield Champion brawler, as the archetype can enable mechanical combos with twin shields the poor fighter and other classes can only dream of pulling off.
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